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๐Ÿ—ž๏ธ News - October 5, 2024

Video Games as Tools for Enhancing Mental Health in Youth

Video games may aid youth mental health, particularly for ADHD and depression. Modest benefits observed in recent studies. ๐ŸŽฎ๐Ÿง 

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โšก Quick Summary

A recent review by researchers at Johns Hopkins Children’s Center suggests that specially designed video games can serve as effective, albeit modest, interventions for improving the mental health of children and teenagers dealing with anxiety, depression, and ADHD.

๐Ÿ’ก Key Findings

  • ๐Ÿ” The review analyzed studies published between 2011 and March 2024, highlighting the potential benefits of “gamified digital mental health interventions.”
  • ๐Ÿ“Š Approximately 20% of U.S. children and teens aged 3-17 are affected by mental health disorders, with rising rates of suicidal behavior noted among high school students.
  • ๐Ÿ•น๏ธ The research team identified 27 randomized clinical trials involving 2,911 participants, focusing on video games aimed at treating ADHD, depression, and anxiety.

๐Ÿง  Impact on Mental Health

  • ๐ŸŽฎ Video games targeting ADHD and depression showed a modest reduction in symptoms, with an effect size of .28, indicating improvements in attention and mood.
  • ๐Ÿšซ Conversely, games designed for anxiety did not demonstrate significant benefits, with an effect size of only .07.

๐Ÿ“ˆ Factors Influencing Effectiveness

  • ๐Ÿ’ป The mode of delivery (e.g., computer-based games with time limits) and participant demographics (more boys in the studies) positively influenced therapeutic outcomes.
  • ๐Ÿ”‘ The findings suggest that enhancing the design and accessibility of these interventions could improve their effectiveness.

๐Ÿ‘ฉโ€โš•๏ธ Recommendations for Practitioners

  • ๐Ÿฉบ Pediatricians facing challenges in securing mental health care for their patients might consider recommending these gamified interventions as preliminary steps.
  • โš ๏ธ The researchers caution that their review does not clarify why some games were more effective than others, and some trials relied on subjective measures rather than standardized assessments.

๐Ÿš€ Future Directions

  • ๐Ÿ“… The study emphasizes the need for further research to understand the mechanisms behind these interventions and to explore their long-term effects.
  • ๐ŸŒ As the landscape of mental health care evolves, integrating technology like video games could provide accessible options for families in need.

๐Ÿ”— Sources


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